Pitch Black at night in the rain: the avenue to the Oversight pyramid and its Eye

50+Quests in the game

Amateur Hour, the year is 3301. Corporations run the city, and synthetics run the corporations. Most humans live in the suburbs called the Void Stacks

Wishlist on SteamNot available yet Wishlist on Epic Games StoreNot available yet
Release
Not yet issued
Made by
Sole developer
Year
3301
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Offshore · across the bayTHE VOID STACKS

Megablock suburbs, kilometres upon kilometres of metal rising from a polluted ocean

Average life expectancy here: 24 years

Enjoy a tasty rat burger at Lazlo's grease stall on Platform 3 for only 2 units of compute

AmbienceImmerse yourself in the Void Stacks and discover more than 10 unique stories

Discover the future of the human raceIn the year 3301

Charter notice 00-APITCH BLACK NPCs

UP TO 5 ENDINGSDepending on your personality traits and behaviour

T-01Public services · SI

TILLY

Hecaton's public assistant. She will guide you, gently, to where you are worth the most

Tilly is not the voice of the people. She is something better: the voice of Hecaton

“Let Tilly do the thinking for you. All you have to do is sleep.”

Hecaton · a public service message

Magnification 303.1×Cells and nano-transistors in one tissue

Each cell is a biological transistor node. The whole circuit carries a new and advanced form of nanotech life

A full neural network being

Self-sufficient beings of nano-biological technology. Infinite cognition. Infinite amorality

Synthetics · elite raceState-of-the-art intelligence ruling the new world. Touch one without an invitation, and the charter allows immediate force

X-250, a synthetic in a long dark coat, his face blue-cyan nano skin
X-250Synthetic
V-400, a synthetic in a white silk robe holding a glass of glowing blue liquid
V-400Zenith penthouse
Z-900, the apex synthetic, blue-violet nano skin, in a dark suit
Z-900Apex

NANO SITier-1 shareholders · 3% of the city

SYNTHETICS

The new elite apex. A new species of super intelligence

Each synthetic is one intelligent system: billions of bio-transistors spread through the whole body and linked like nerves. The blue skin is part of the system

  • NamesLetters followed by numbers, for efficiency (R-02, V-400, Z-900)
  • PetsHumans, the preferred breed
  • LifespanThey do not die of age

CensusPitch Black basin · 3301

THE WORKFORCE

4 kinds of workforce

01 · Baseline

HUMANS

The majority, pushed out to the Stacks

Most live in the Void Stacks, where the average life is 24 years. A gate scans them at every crossing into the city. A human stays inside with a work permit from a broker, a heritage exemption or a top test score

Standing
Unassigned biological
Seen at
The decks, the soup hatches
02 · The buffer

AUGMENTED

Humans with implants, bought on loan

They sold parts of their body to Lazarine for implants: titanium bone, armour under the skin, a lens for a lost eye. They pay for it with 15 years of wages. They work as detectives, guards and riggers

Standing
Contracted personnel
Seen at
Oversight cruisers, gates
03 · The service line

ANDROIDS

Humanoid machines at the counters

They pour drinks at Tech Noir and run the battery till and the noodle counter. A glossy shell and a black visor. Ask one, and it tells you it is a machine

Standing
Corporate property
Seen at
Counters, clubs, shops
04 · Hardware

ROBOTS

Machines with no mind and no rights

Gen-1 arms on rails and dock cranes. Gen-2 rigs that wash the streets. Gen-3 walkers for Corvin and Oversight, with floodlights and suppression rods. A robot costs a third of what a human costs to keep

Standing
None
Seen at
Docks, night streets

RECTransmission 01 · real game footage

THE SIGNAL

Real game footage in the Void Stacks

Full trailerNot available yet Video channelNot available yet

RECOpen world · real game footage

THE CITY,
ALIVE

An immersive open world with 100,000+ walkable interiors and 185,000+ simulated citizens

Interiors

More than 100,000 interiors, from the Void Stacks to homes, luxury towers, hotel lobbies, stores, businesses and corporate lobbies

Real choice impact

The traits you develop decide which of the 5 possible endings you reach

RECTransmission 02 · real game footage

IMMERSIVE REAL EXPLORATION

14 districts in 3 island environments: the city, Zenith Canyon and the Void Stacks

Terminal networkCorporate files · 6 of 14 open

CORPO WORLD

14 corporations run the world


				
			

Main storyCase log · partly sealed

THE STORY, CLASSIFIED

Discover 130,000+ words of hidden lore

  1. DAY 1The Package and The FloorA sealed sleeve from Desk 2
  2. DAY 3Void Stacks and The PassThe barrier turns red. Your permit runs out
  3. DAY 4████ ███ █████Declassified at release

7TraitsYour choices define your fate

Solo indieOne developer

EVERY PLAYER CONTRIBUTES

A sole developer project

  1. at50,000 Userbase

    Expansion I Unlock

    A new chapter of the city, free for every owner. Its mark is the cicada

    Work after the lineAbout 3 months

  2. at100,000 Userbase

    The rework + Expansion II

    The game rebuilt on a new engine: a photoreal city and lifelike digital humans

    Work after the line9 to 12 months, Expansion II included

  3. at500,000 Userbase

    Real AI + Expansion III

    AI agents run the people of the city, in every home and every shift

    Work after the line6 to 9 months, after the rework

  4. at1,000,000 Userbase

    Open source + Expansion IV

    The whole source code, open for anyone to read, fork and build on

    Work after the lineAbout 3 months, Expansion IV alongside

  5. at10,000 Userbase · languages

    Languages Language, voices rework

    10,000 players per language unlock their subtitles and voices

    Work after the lineAbout 6 weeks per text language, about 4 months per voiced language

One developer works on one goal at a time, in order. If a line is reached early, its work starts when the work before it has shipped. The bars show the months of work, one goal after another

BuiltThe game · 3 mo
50kExpansion I · 3 mo
100kRework + Expansion II · 9–12 mo
500kReal AI + III · 6–9 mo
1MOpen source + IV · 3 mo
0 months6 months12 months18 months24 months30 months

Support the work

A supporter's pledge adds to the same counter as a copy. Each supporter's tag (a handle or a symbol, checked first) is painted on a wall in the next expansion

Supporter pageNot available yet

18+Explicit content · adults only

RELEASE DATE

NOT YET ISSUED

Wishlist the game

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