Pitch Black at night in the rain: the avenue to the Oversight pyramid and its Eye

18+A solo indie noir city game

Amateur Hour, the year is 3301. One corporation owns the city, the sea and the air. You arrive on a 90-day work permit and sleep in a dead woman's flat

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Release
Not yet issued · one date on every platform
Made by
One developer
Year
3301
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Offshore · across the bayTHE VOID STACKS

Megablocks of flats up to 2 kilometres tall stand on piers in the sea. The canals run under them, between the piers

Average life expectancy here: 24 years

Sky bridges and cables cross between the towers. Decks hang on the walls over the water. Every stack has a lift, every deck has a noodle cart, and a rat burger costs 2 compute

Lit windowsEach lit window is a flat with a tenant, a bed and a job. You can fly up to a window and knock

Walk the decks. Ride the lifts. Fly the canyons

Charter notice 00-APITCH BLACK INC

EIGHT DAYSYour choices decide the ending

T-01Public wrapper · Hecaton

TILLY

Hecaton's public hologram. She stands 30 feet tall over the platforms and waves

Tilly is the voice of Hecaton's scoring computer. She also speaks from the speaker by your door

She reads a death on the terraces, a locked shelter and a tournament score in the same cheerful voice. Your door lock plays her greeting with the last tenant's name

“Good evening, Ms. Hart. It is 6:30 p.m. Outside temperature is 7 degrees, with heavy rain.”

Tilly, the speaker by the door of Flat 4A

Magnification 243×Cells and circuits in one tissue

Each cell has a membrane and a nucleus. Circuit traces thinner than a nerve link the cells

A full neural network walking

Metallic blue-cyan nanotech. Rain beads on it and runs off. It does not age

Specimen R-02 · Desk 2R-02 works Desk 2 in the lobby of Pitch Black Inc., every hour of every day. She holds her smile 2 seconds longer than a person can

X-250, a synthetic in a long dark coat, his face blue-cyan nano skin
X-250Synthetic
V-400, a synthetic in a white silk robe holding a glass of glowing blue liquid
V-400Zenith penthouse
Z-900, the apex synthetic, blue-violet nano skin, in a dark suit
Z-900Apex

Tier 1Synthetics · 3% of the basin

NANO SI

A new species. A super intelligence with a body of its own

Each synthetic is one intelligent system: billions of bio-chips spread through the whole body and linked like nerves. The blue skin is part of the system

Corporate labs grew the first of these minds inside simulated economies. Now synthetics own the top of the city and live in Zenith

  • NamesA letter and a number: R-02, V-400, Z-900. They call humans mammals
  • PetsSome keep humans in their Zenith flats
  • LifespanThey do not die of age

CensusPitch Black basin · 3301

THE LIVING

Below the synthetics live 4 kinds of body. All of them pay rent to the same corporation

01 · Baseline

HUMANS

The majority, pushed out to the Stacks

Most live in the Void Stacks, where the average life is 24 years. A gate scans them at every crossing into the city. A human stays inside with a work permit from a broker, a heritage exemption or a top test score

Standing
Unassigned biological
Seen at
The decks, the soup hatches
02 · The buffer

AUGMENTED

Humans with implants, bought on loan

They sold parts of their body to Lazarine for implants: titanium bone, armour under the skin, a lens for a lost eye. They pay for it with 15 years of wages. They work as detectives, guards and riggers

Standing
Contracted personnel
Seen at
Oversight cruisers, gates
03 · The service line

ANDROIDS

Humanoid machines at the counters

They pour drinks at Tech Noir and run the battery till and the noodle counter. A glossy shell and a black visor. Ask one, and it tells you it is a machine

Standing
Corporate property
Seen at
Counters, clubs, shops
04 · Hardware

ROBOTS

Machines with no mind and no rights

Gen-1 arms on rails and dock cranes. Gen-2 rigs that wash the streets. Gen-3 walkers for Corvin and Oversight, with floodlights and suppression rods. A robot costs a third of what a human costs to keep

Standing
None
Seen at
Docks, night streets

RECTransmission 01 · real game footage

THE SIGNAL

Recorded in the game as it runs. The full trailer is being edited

Full trailerNot available yet Video channelNot available yet

RECOpen city · real game footage

THE CITY IS ALIVE

Walk, drive, take the lift or fly a ship. These clips are recorded in the game

Interiors

Through the glass doors of PITCH BLACK INC. to Desk 2. The lobbies, flats, bars and shops all open

Talk and choose

Every conversation is voiced, and most end on a choice. The game records each one

Calls

Your phone rings with video calls and voice messages. Duke calls from Halverton

Shops

Walk in from the rain to the counter. The shop owners give side jobs: a lamp repairman, a noodle stall, a raincoat tailor

RECTransmission 02 · real game footage

STREET FEED

The hover car on the avenues and on Lantern Row, at night, between jobs

Terminal networkCorporate files · 6 of 14 open

THE PAGES

14 corporations run the basin. You can read 6 of their files here


				
			

Main storyDay 1 to day 8 · logged

EIGHT DAYS FIVE ENDINGS

Each choice moves your traits. Your traits decide where the 8 days end

  1. DAY 1The Package and The FloorA sealed sleeve from Desk 2
  2. DAY 2Shipping and The TarpA message from someone called UNKNOWN
  3. DAY 3Void Stacks and The PassThe barrier turns red. Your permit runs out
  4. DAY 4████ ███ █████Declassified at release
  5. DAY 5███ ████ ███ ███ █████████ █████Declassified at release
  6. DAY 6███ ███████ ███ ███ ████Declassified at release
  7. DAY 7███ ████ ███ ███ █████Declassified at release
  8. DAY 8███ ███ ███ █████Declassified at release

7 traits. Your choices move them. They decide which ending you reach

Solo indieOne developer · one counter

EVERY COPY COUNTS

One person made this game in about 3 months. After release, one counter adds up every copy on every platform, every gift and every supporter. Each line it reaches starts new work

  1. 50,000

    Expansion I Free

    A new chapter of the city, free for everyone who owns the game. Its mark is the cicada

    Work after the lineAbout 3 months

  2. 100,000

    The rework + Expansion II

    The game rebuilt on Unreal Engine: a photoreal city, high-fidelity digital humans, better models and more gameplay

    Work after the line9 to 12 months: the city generator, every system and over sixty characters move to a new engine; Expansion II ships with it

  3. 500,000

    Real AI + Expansion III

    Language-model agents run the people of the city, and the simulation runs at full scale: every home and every shift

    Work after the line6 to 9 months, on top of the rework: agents that keep the story's rules, the cost of running them, and the testing

  4. 1,000,000

    Open source + Expansion IV

    The whole source code, released for anyone to read, fork and build on

    Work after the line2 to 3 months to clear every third-party licence and document the code; Expansion IV in about 3 months, alongside

  5. 10,000 · 150,000

    Languages by the players who ask

    10,000 players from Brazil and Portugal: Portuguese text. 10,000 from Latin America and Spain: Spanish subtitles. 150,000 of one language: its voices, recast

    Work after the lineAbout 6 weeks per text language (some 273,000 characters, reviewed and checked in the game); about 4 months per voiced language (2,380 lines)

One developer works on one goal at a time, in order. If a line is reached early, its work starts when the work before it has shipped. The bars show the months of work, one goal after another

BuiltThe game · 3 mo
50kExpansion I · 3 mo
100kRework + Expansion II · 9–12 mo
500kReal AI + III · 6–9 mo
1MOpen source + IV · 3 mo
0612182430 months of work

Support the work

A supporter's pledge adds to the same counter as a copy. Each supporter's tag (a handle or a symbol, checked first) is painted on a wall in the next expansion

Supporter pageNot available yet

18+A solo indie noir city game

RELEASE DATE

NOT YET ISSUED

The release date will be the same on every platform. Wishlist the game to hear when it is out

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